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OK. I've added another game to my list of titles for the Vic. I hope to increase this number over time. I still have a few ideas floating around in my head from when I was young.

Autobaun

Racing to the next checkpoint in this game of Autobaun.

 
This game requires 8k or more to play(only because it is compiled-its really a 20 line BASIC program). Drive your car down an ever whinding road. Use the joystick to move you car.
This is a corrected version, Thanks to Boray from Denial for pointing this out for me. This version should work on a real Vic 20.

Diamond Hunt

The monsters are hot on our players heels.

 
NEW VERSION!!!!   NEW VERSION!!!!
 
This Game also requires 8k(also compiled). Collect diamonds and escape thru the tunnel, before the monsters get you. Ever changing levels and many monsters to meet in this game. Use the joystick to move your adventurer around.
 
Now with SOUND EFFECTS and MUSIC. 20+ levels. Fast paced arcade game. Extra man every 4 levels completed. Player & Monster Animations. This is a corrected version, Thanks to Boray from Denial for pointing this out for me. This version should work on a real Vic 20.
 
This is it. The final (and I use that loosely) version of Diamond Hunt. I hope you like it as much as I enjoyed writing it.  

Air Raid 20
AirRaid20.jpg
Shoot the planes as they fly over head.

 
This game has probably been done a thousand times on every platform in existance. Well, here's my version. In Air Raid 20 you must destroy wave after wave of fighter planes. You Start with 20 missles. Every wave completed you recieve 20 additional missles. The planes get faster and faster as the game progresses(or at least as fast as BASIC will make them go). This game is ONLY 20 lines long.
***THIS HAS BEEN UPDATED 03-01-06***
Now with sound. I used some good tricks for the sound for this game, and still kept it at 20 lines. Hope you enjoy it.(990 bytes before running)
***THIS HAS BEEN UPDATED 03-02-06***
I got rid if those nasty blinking numbers in the display and did some variable shuffling. I also did a little crunching of the code(963 bytes before running).
***THIS HAS BEEN UPDATED 03-04-06***
I moved the display out of the main loop so it would run a bit faster. Also in the zip file is a crunched version. I used Crunch from Computes! Gazette August 1985. It can be found in the gazette disk archive. The regular version has gone up to 968 bytes. The crunched version is 944 bytes.

To contact me, email me at: murphywrm8@bellsouth.net